- 23i brings strong content planning and production capabilities built around multi-persona virtual artists
- Internalized virtual content production technologies including real-time motion capture and toon shaders, enabling high-quality, high-frequency content that builds narratives together with fandoms
- NAVER D2SF continues to invest across the full spectrum of virtual technologies, exploring potential collaboration opportunities as the global virtual entertainment market grows
SEONGNAM-SI, South Korea, July 8, 2026 — NAVER D2SF, the corporate venture capital arm of NAVER, has made a new investment in 23i (CEO, Hyungmin Kim), a virtual entertainment startup. As the global virtual entertainment market continues to grow rapidly, particularly in Korea and Japan, NAVER D2SF decided to invest in the team based on its ability to create expanded entertainment IP through strong content production capabilities and an in-house technology pipeline designed to maximize the strengths of virtual artists.
For virtual artists to build lasting fandoms, they need to deliver high-quality content at a high frequency, vividly expressing their talent and personality while offering fresh fan experiences enabled by technology. To address this, 23i has developed its own virtual UX technologies, including real-time motion capture, toon shaders, quadrupedal and flying motion control systems. The company has also built an efficient production workflow that enables a small team to rapidly plan and produce new content.
Based on a deep understanding of the entertainment industry and fandom culture, 23i is developing differentiated content and narratives. Its virtual boy group WE GO-6, unveiled last year, is built around the original concept of a “multi-persona idol,” where each member expresses a distinct persona. Through this approach, the company is expanding the storytelling potential of virtual artists while deepening communication with fans.
“With this investment, we plan to strengthen our content production infrastructure and deliver content with an even higher level of quality,” said Hyungmin Kim, CEO of 23i. “By building our own technology, we aim to create fan-participatory content that has not been possible in the traditional entertainment industry.”
“Virtual entertainment is a market with strong growth potential, going beyond technical implementation to enable artists and fandoms to communicate in entirely new ways,” said Sanghwan Yang, Head of NAVER D2SF. “23i is a team boldly challenging the scalability of the virtual industry, backed by groundbreaking content planning and an excellent production workflow.” He added, “As NAVER D2SF has continued to invest across the full spectrum of virtual technologies, we will also explore potential collaboration opportunities with NAVER’s entertainment businesses and related teams such as Motion Stage.”
NAVER D2SF has consistently invested across the virtual content technology stack, including 3D engines and data, motion capture, and the creation and operation of virtual character IP. Going forward, NAVER D2SF plans to continue discovering and supporting technology startups creating new possibilities in the virtual content market.
About NAVER D2SF
NAVER D2SF is NAVER’s in-house corporate venture arm, supporting sustainable growth by collaborating with startups. Founded in 1999, NAVER has maintained its position as Korea’s leading search engine for over 20 years and operates across commerce, content, fintech, and cloud services. Under the technological vision of D2SF, NAVER is actively developing new technologies and global partnerships to grow as a leading tech company.
To learn more, visit https://d2sf.naver.com
SOURCE NAVER D2SF